The Horns of my own dilemma

is really frustrating when old habit come back to haunt you, especially when they are old habits that you have done everything within you Earthly powers to eliminate them.  That’s where I find myself though, sitting in the lunchroom of my mind next to the bully who used to steal my lunch money.  It wouln’t be so bad except that he is eyeing my Chicken a la king (the only thing in the cafeteria from High School that I remember fondly).

So the past couple of years have been pretty tough.  Outside of the realm of my own mind the economy of the world began to fall like a Jenga tower on the San Andreas.  Uncaring dominoes fell and set me adrift without clients, a studio or a family.  For a time I gave up but that didn’t last forever, simply because I can’t.  My Dad taught me to be resourceful and to shrug things off.  He taught me to keep moving and I have.  First I tried New York for a time with a beautiful gal with a couple of great kids and a family from a Gahan Wilson Cartoon.  Then I went to Austin where I had been promised work but landed with everything I had of value in the world in my suitcase and on my back, along with no job and no money.  After a brief stop there, just long enough to work on a B Movie and get a pacemaker, I moved back to the Silicon Valley into half a room in the home of a pal who has troubles of his own.

Lest all this sound too dismal I did meet some wonderful people along the way who helped me as much as they could and steered me as much as I would allow.  The thing about re-planning your life is that it is often done with the influence of friends but yo only accept it when you begin to beleive that it was your own idea in the first place. In the last 20 odd months I have reworked and retooled and rethought and re-invented until I got to where I am today.  Yes I am sleeping in my WESTFALIA, but I have a studio to work in where I have heat, internet and a bathroom.  Yes I still live paycheck to paycheck but that is getting better…I think.  See here is where I have problems.

When I was in Austin I was put into management because of my experience.  It was there that I realized that I did NOT want to be management, that I wanted to go back to where I started.  I wanted to be an artists again and do art.  Now unless you are a phenomenal artist, as some of my friends are, that means learning to live leaner and getting by on very little.  Having just gone through a bankruptcy that was no problem, when people won’t give you credit you get used to not having it.  My expenses went down considerably and I have been working hard to change attitudes and lifestyle to ensure that they stay that way. With that in mind I set my sights on the goal of becoming an artist again, an artist who does art that is fun and useful and charming and makes the world a better place in some small measure.

So I got this job, after all this work that promises to let me do just that, along with getting paid a fair wage for my skill, working with interesting and exciting people on interesting and exciting things.  I like the team and they like me.

So explain to me after all this why I suddenly have stage fright and am letting my old insecurities eye the entree of my life just as I get it in front of me?  Why I am having trouble getting started?  Why the hell am I doubting MYSELF when NO ONE ELSE is doubting me?

Now I know everyone who reads this blog, and there are a few, have chosen not to comment on things I say for whatever reason.  All I am asking is that SOMEONE come out and actually GIVE ME ONE GOOD REASON why this is happening?

Tales From Skywalker Ranch Episode I: The Job No One Wanted

 

Lucasfilm Games LOGO

I am pretty sure I did this LOGO for Lucasfilm games in Deluxepaint II

The burgers in Austin were pretty damn good last time I was there, especially at Top Notch which was a favorite eatery for the art crew at Critical Mass Interactive.  The decor was like something from an Andy Williams special when I was a kid and the meat was like warm succulent lipid joy held together with love and connective tissue.  The cheese ran like lava from a Hawaiian volcano, further spackling things together.  The Lettuce is as crisp as packing styrofoam and the buns as soft as a cheerleader’s thigh.  All of this is accompanied by a chocolate Malt that would make Andy Hardy weep and crinkle cut fries.

In this fine establishment I would gather at least once a week with the kids who were working for me in the art department at CMI and we would share this sumptuous repast.   I have always had problems talking about what I have seen and done in the industry.  I have been lucky enough to see and do some pretty amazing stuff and work with some pretty amazing people so when I just mention who I shared offices with and who I drank beers with it sounds, in the game world, like I am dropping names.  As a result I just don’t talk about it a lot. In Austin I leaned on this odd affectation to sit back, munch and listen to the artists who came after me, this chatter often reminded me of other conversations I had taken part in years before.

In “The Elite Artist and Programmer Annex” at Skywalker ranch, otherwise known as the “Art Pit” we talked about pretty much everything and speculated about the same.  I was, for the most part, the sole real “Nerd” in the group.  The guys I worked with were artists above all else, I was an OK artist but I also came from an engineering background so I was more technical than most.  This latter earned me the appellation “speaker to programmers” (never was sure if that was a complement or an insult).

One day in the pit we were all trying as hard as we could to create art using 16 colors in 320X200 pixel resolution. The other guys were much more comfortable with a pencil in their hand than with a mouse (or “bar of soap”) and the conversation was ranging far and wide to speculation about how work could be done in a more traditional manner and ported to the computer. I was drawing NAZIs that days.  I always drew NAZIs.  I actually was credited as the “Nazi Wrangler” in one Indiana Jones game.  As everyone talked about the new WACOM tablets that ILM was using and scanners I interjected a non-sequitur that shut the room down.

“You know guys,” I mused out loud as I tried to remember the correct number of buttons on an SS officer’s Tunic, ”one day there will be artists in this industry who won’t worry about such things, drawing on the computer will be more natural to them then drawing on paper.”

The silence in the room made me think I had farted in church.

Fast Forward 20 odd years to a now grease soaked diner table at the Top Notch.  I was breaking bread (well more like breaking BUNS) with those very artists whose coming I had predicted like John the Baptist.  Between bites of burger and slurps of Malt I asked the crew how they had come to be there while thinking about my own path to that table. The bright young faces around me told me with unabashed enthusiasm about their own journeys to the table at the Top Notch.

Their tales all started with them in front of computer counsel games when they were young, transfixed by the dancing lights on the screen. What my artsy friends had sneered in the past this new generation had found magical. They didn’t see the blockiness of the pixels and the limited color palettes they saw a whole other world populated with friendly locals and easily delineated bad guys. Rather than a complicated place where they were learning all the strict rules of a society they didn’t understand it was a much friendlier place. In that world they knew the rules and they were given quests to do with clear goals and stimulating tasks along the way.

Those pixels had fascinated them so much that they decided that it was what they wanted to do with their lives.  The art that my ARTISTE friends had turned their noses up at (God forbid that things should change between the time of Titian and the Wild West that is the internet) was stimulating a new generation of artists. These were the artists whose coming I foretold back in the pit, that made me smile…which also made me wipe my mouth off as a little cow juice trickled out.

If I went around the table I saw bright eager faces who were working their asses off for very little pay just to be in computer games.  All of them had a free flowing tap of enthusiasm and love for their work.  All of them were smart and talented and eager, happy to be where they were (despite the hardships). All of them had one more thing in common,  All of them had mountains of student loan debt from digital trade schools where they had been taught by guys of my generation, some of them the same doubters I had originally worked with “back in the day”. This led me to think about where I had come from and made me even LESS likely to share it with them.

The first room I ever drew for LUCASFILM Games at Skywalker Ranch. I drew it with a joystick on a Commodore 128

Before I got into the computer games industry I had spent a lot of years hanging with a bad crowd.  Ravening artists with only one thing on their minds, doing art.  Their second priority was studying and researching art.  Beyond that they ate a little bit and maybe found some cute fan girl (or guy) to make out with, but not for long…soon they were right back into that whole art thing.  Lather, rinse, repeat, make out etc.  Their lives were wrapped around their pencils (and you can take that any way you want).  They ate macro-biotic, drank coffee before it was cool and wanted to do comics (or book covers or editorial stuff).  The LAST thing they wanted to do was draw with blocks of color as big as your head  using 3 colors and a joystick.

One of our crowd though, a more practical artist than most, had gotten a job working at the silent Mother of everything that is Geeky, ATARI, where he started the long tradition of being “brick artists”.  He realized that the work though not as ARTISTICALLY stimulating as his traditional work had something attached to it that the others did not.  It had a regular paycheck, and a good one at that. Being a good chum he wanted to share the wealth with his pals who he KNEW could use the money. At that time though there was something else he had to learn, It wasn’t just hard to get artists to do this type of work then, it was nearly impossible. There was much scoffing and sneering when he mentioned it to them.  Noses were turned up and obscene gesture from indy French films exchanged at the mere thought of doing “commercial” art for “computer games”. If any of them had smoked they would have fired up a Gauloises, blown smoke in his face and forced him to retreat to hails of derisive laughter and squeaky bandoneon music.

On the other hand though there I was, freshly spit out by the Hollywood animation world and packing to head back to Nor Cal, probably back to a print shop.  I had made enough of a dent in the illustration world by then to start getting regular assignments from a couple of magazines in New York so returning to So Cal hadn’t been a total loss.  Another artist who knew my situation mentioned me to the Practical artists, who was now Art Director at Lucasfilm. He approached at a Science Fiction convention in Oakland California and asked if I would be interested in coming to work for for him.  They had to peel me off the ceiling and I immediately said yes, but for a different reason.  See I wanted to get into the special effects and animation business and I figured that if I was working in the company I would get a chance to jump ship to that division.

The simple fact of the matter is that I became a computer games artists because no one else wanted the job (including me).

Epic Doctor Fail changes my thoughts on gaming

I have a pacemaker, his name is Max. I got him when I was working at Critical Mass Interactive in Austin Texas. NO, it was not part of an employee incentive plan, rather it was the end result of years of stressing out while I was helping create a new industry, commuting hundreds of miles a day to earn more money than I needed and generally trying to do what my parents taught me was the right thing. Turns out out it wasn’t the right MODEL for me, or any of us now in the world we live in, but I will talk about that more later.
So I was laying in my private hospital bed with plastic paddles glued to my skin attached to a defibrillator that Nurses could trigger from the other end of the hall in case my heart stopped. They said they didn’t need to be there but they were a PRECAUTION. I saw them as a precaution in the same way a bulletproof vest is a precaution you take even if the guy you are chasing has Teflon coated armor piercing rounds.
At the time all this happened I was deeply in love with a woman who lived in New York. I had met her initially playing WORLD OF WARCRAFT, as odd as that might have seem. My marriage in California had hit the rock and was going down at the bow. I had gone to Texas for the promise of a well paying job as an Art Director for a subcontractor of Disney. The problem was that while I was in Transit the economy had gone tits up and when I landed in Austin there was no work, no money and no place to live. Everything I needed was either in transit or in my backpack. My son, Nicholas, the center of my life, was living with his Mom back home in California. My girl friend was in New York. I was in Austin, alone, in a dark room with a bad heart.
Because of my condition Austin Heart regularly sent in cardiologists to check on me. The attending this night was a Woman Cardiologist originally form Indian who had a comforting voice and the most intense dark eyes. Around Midnight she came into my room, checked my pulse and reset the “machine-that-goes-ping” and made some notes on my chart. While she was reading my information she stopped and her gaze swiveled my way like a Praying Mantis.

“It says here that you work in the computer games industry” she said matter of factly.

After 25 years in the industry I was used to people making comment on my profession, especially if they know that I used to work at Lucasfilm. Even in a jaded world such as ours if you have touched the magic of that place people want to know. I nodded shyly, I don’t usually like to talk about my work because even though I am proud of what I have done my father was an old “Brown shoe air force” sergeant and he taught me not to brag.


“How can you live with yourself considering what you are doing to the minds of the children of the world?” she said in a monotone.

I was floored. Drugged as I was I still tried to say that whereas the industry isn’t perfect it isn’t that bad and that as a working professional I had to admit that I also had concerns about the direction it took at times. She was unswayed and it was obvious. She went about her task as if I wasn’t there and left me in the dark.

I left the games industry for awhile because I had concerns about the direction it was going. After the on set of the first person shooter it all became formulaic and disturbing. In Austin I was getting back into the industry, an industry that has changed. I still had my doubts but at the same time I saw reason for hope. I did in Austin and, a year later in the Silicon Valley, I see even more reasons.

The hope comes in the shape of a generation of gamers who have grown up in a world where the work that we, my colleagues and myself who were there at the beginning,  had found so exotic is now ubiquitous. The initial models of interactivity we labored long and hard to construct are now woven into the very fabric of their being. Along with them come a new generation of designers who don’t just see games as an electronic babysitter their parents used on them, a view my Doctor friend I am sure shared. Rather these new gamers see a new tool for social interactivity and to help human being deal with the world in new ways, ways that those who have gone before us could not have even imagined.  A new medium that not only entertains but also helps us to better understand and define what it is to be human.

In that dark hospital room I had sputtered about my industry in the face of a critical eye. I wish I hadn’t. The truth is there was nothing for me to sputter about, rather there was a gap in understanding that needed to be filled.

I’m going to try and find that Doctor and engage her more deeply about this, maybe I will be able to and maybe I won’t, but there is some thing my Dad used to tell me that I will say to her here.

“Make sure your brain is going full RPM before you put your mouth in gear.”
By that I mean make sure you have all the facts before you pass judgement.

So how DO I live with myself these days, I do just fine thank you.  Also YOU should REALLY work on your bedside manner!